#ifndef MENU_H #define MENU_H #include "states.h" #include "config.h" struct menuItem { char buttonDescription[30]; enum states targetState; }; struct menuItem mainMenu[3]; struct menuItem numplayersMenu[4]; struct menuItem creditsMenu[1]; struct menuItem rlyquitMenu[2]; void handleMenuEvent(struct menuItem items[], int numItems, enum states prevState); void drawMenu(struct menuItem items[], int numItems); #endif