# get input keymap = [] addEventListener 'keydown', (event) -> keymap[event.keyCode] = true #console.log event.keyCode #if event.keyCode == 187 then player.lightrange++ if event.keyCode == 187 config.pixelsize += 2 update_canvas() #current_level++ #load_level(current_level) #if event.keyCode == 189 then player.lightrange-- if event.keyCode == 189 config.pixelsize -= 2 update_canvas() if event.keyCode == 68 then config.debug = !config.debug if event.keyCode == 32 then break_walls(player.position) if event.keyCode == 76 then config.lights = !config.lights addEventListener 'keyup', (event) -> keymap[event.keyCode] = false