
#DATA_PATH = "../data/"

; Global variables
Global Fullscreen = 0
Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
Global Screen.ScreenDimension\width = 800
Screen.ScreenDimension\height = 600

; Player
Global Player.MapPoint\X = 10
Player.MapPoint\Y = 10

; Them map
Global Dim GameField(50, 50)

NewMap GameStates.GameState()
Global NewMap Menus.GameMenu()
Global CurrentState.s = "MAIN_MENU"
Global *ActiveMenu.GameMenu

; Fonts
Global Font_H1 = LoadFont(1, "Arial", 40, #PB_Font_Bold)
Global Font_H2 = LoadFont(2, "Verdana", 18)

; Graphics
Global GFXLogo.i
Global GFXTileset.i
Global Dim Tileset.i(2)

; Sounds
Global MenuSoundStarted = 0
LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
LoadSound(2, #DATA_PATH + "sound/title_song.wav")
