2011-08-20 17:49:22 +02:00
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; This file holds all the functions If it gets too big,
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; we can split it in categories
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; *****************************************************************************
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; * Tileset
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Procedure InitTileset()
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CatchSprite(#Tile01, ?Gfx_Tileset)
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;ClipSprite(0, 0, 0, 16, 16)
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; test the sprite
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;DisplaySprite(0, 20, 20)
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EndProcedure
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; *****************************************************************************
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; *****************************************************************************
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; * Menu
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Procedure Menu_GotoCurrent()
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If *ActiveMenu\Entries()\Selected <> #True
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FirstElement(*ActiveMenu\Entries());
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ForEach *ActiveMenu\Entries()
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If *ActiveMenu\Entries()\Selected = #True
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Break
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EndIf
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Next
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EndIf
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EndProcedure
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