Merge branch 'master' of ssh://xen/var/git/ESCape
This commit is contained in:
commit
0a3149c44d
7 changed files with 25 additions and 7 deletions
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data/gfx/hud.psd
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data/gfx/hud.psd
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data/gfx/playerset01.bmp
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data/gfx/playerset01.bmp
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After Width: | Height: | Size: 42 KiB |
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data/gfx/playerset01.psd
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data/gfx/playerset01.psd
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@ -166,6 +166,8 @@ EndProcedure
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Procedure DrawHUD()
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Procedure DrawHUD()
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EndProcedure
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EndProcedure
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; and ..
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; *****************************************************************************
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; *****************************************************************************
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; * Menu
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; * Menu
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@ -188,4 +190,4 @@ EndProcedure
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; Folding = ---
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; Folding = ---
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; EnableXP
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; EnableXP
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; EnableCompileCount = 0
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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; EnableBuildCount = 0
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@ -13,6 +13,12 @@
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#TILESET_TYPE_SOLID = 3
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#TILESET_TYPE_SOLID = 3
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#TILESET_TYPE_GRASS = 4
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#TILESET_TYPE_GRASS = 4
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; Player directions
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#PLAYER_DIR_UP = 0
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#PLAYER_DIR_RIGHT = 0
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#PLAYER_DIR_DOWN = 0
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#PLAYER_DIR_LEFT = 0
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; Global variables
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; Global variables
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Global Fullscreen = 0
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Global Fullscreen = 0
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Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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@ -20,9 +26,10 @@ Global Screen.ScreenDimension\width = 800
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Screen.ScreenDimension\height = 600
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Screen.ScreenDimension\height = 600
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; Player
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; Player
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Global Player.Tile\X = 0
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Global Player.Player\X = 0
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Player.Tile\Y = 0
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Player.Player\Y = 0
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Player.Tile\TileNumber = 0
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Player.Player\TileNumber = 0
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Player.Player\Direction = #PLAYER_DIR_RIGHT
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; Camera
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; Camera
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Global Cam.Camera\X = 0
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Global Cam.Camera\X = 0
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@ -61,4 +68,4 @@ Global Dim ShadowMap.Shadow(#MAP_WIDTH, #MAP_HEIGHT)
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; FirstLine = 11
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; FirstLine = 11
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; EnableXP
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; EnableXP
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; EnableCompileCount = 0
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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; EnableBuildCount = 0
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@ -71,11 +71,11 @@ menus("RLY_QUIT")\Entries() = Item
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*ActiveMenu.GameMenu = @Menus(CurrentState)
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*ActiveMenu.GameMenu = @Menus(CurrentState)
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; Start the main loop which will create the window, wait for events and draw things
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; Start the main loop which will create the window, wait for events and draw things
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; on the screen. To escape from this loop, press ESC or close the window.
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; on the screen. To escape from this loop, press ESC or close the window.
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If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCentered)
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If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCentered)
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OpenWindowedScreen(WindowID(0), 0, 0, Screen\Width, Screen\Height, 0, 0, 0)
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OpenWindowedScreen(WindowID(0), 0, 0, Screen\Width, Screen\Height, 0, 0, 0)
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SetFrameRate(40)
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; For Linux compatibility
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; For Linux compatibility
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CompilerSelect #PB_Compiler_OS
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CompilerSelect #PB_Compiler_OS
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@ -115,6 +115,8 @@ If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCent
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OpenWindowedScreen(WindowID(0), 0, 0, 800, 600, 0, 0, 0)
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OpenWindowedScreen(WindowID(0), 0, 0, 800, 600, 0, 0, 0)
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Fullscreen = 0
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Fullscreen = 0
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EndIf
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EndIf
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SetFrameRate(40)
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InitGraphics()
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InitGraphics()
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InitTileset()
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InitTileset()
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EndIf
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EndIf
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@ -142,4 +144,4 @@ End
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; FirstLine = 72
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; FirstLine = 72
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; EnableXP
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; EnableXP
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; EnableCompileCount = 0
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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; EnableBuildCount = 0
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@ -43,6 +43,13 @@ Structure Tile
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Health.i
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Health.i
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EndStructure
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EndStructure
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Structure Player
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X.i
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Y.i
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TileNumber.i
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Direction.i
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EndStructure
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Structure Shadow
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Structure Shadow
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X.i
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X.i
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Y.i
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Y.i
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