This commit is contained in:
Ruben Müller 2011-08-20 17:04:33 +02:00
parent b5249a1717
commit 21cb61eb0a
6 changed files with 7 additions and 38 deletions

View File

@ -32,12 +32,4 @@ EndProcedure
Procedure DrawRunningGame()
Box(0, 0, 200, 200, RGB(0, 255, 0))
EndProcedure
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 8
; Folding = -
; EnableUnicode
; EnableThread
; EnableXP
; EnableCompileCount = 0
; EnableBuildCount = 0
EndProcedure

View File

@ -35,12 +35,4 @@ Procedure HandleEventMenu()
EndProcedure
Procedure HandleEventRunningGame()
EndProcedure
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 32
; Folding = -
; EnableUnicode
; EnableThread
; EnableXP
; EnableCompileCount = 0
; EnableBuildCount = 0
EndProcedure

View File

@ -1 +1 @@
; This file holds all the functions If it gets too big, ; we can split it in categories ; ***************************************************************************** ; * Tileset Procedure InitTileset() Debug "Init tileset" EndProcedure ; ***************************************************************************** ; ***************************************************************************** ; * Menu Procedure Menu_GotoCurrent() If *ActiveMenu\Entries()\Selected <> #True FirstElement(*ActiveMenu\Entries()); ForEach *ActiveMenu\Entries() If *ActiveMenu\Entries()\Selected = #True Break EndIf Next EndIf EndProcedure ; ***************************************************************************** ; IDE Options = PureBasic 4.51 (MacOS X - x86) ; CursorPosition = 7 ; Folding = - ; EnableXP
; This file holds all the functions If it gets too big, ; we can split it in categories ; ***************************************************************************** ; * Tileset Procedure InitTileset() LoadImage EndProcedure ; ***************************************************************************** ; ***************************************************************************** ; * Menu Procedure Menu_GotoCurrent() If *ActiveMenu\Entries()\Selected <> #True FirstElement(*ActiveMenu\Entries()); ForEach *ActiveMenu\Entries() If *ActiveMenu\Entries()\Selected = #True Break EndIf Next EndIf EndProcedure ; *****************************************************************************

View File

@ -12,9 +12,4 @@ Global *ActiveMenu.GameMenu
; Fonts
Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
Global Font_H2 = LoadFont(2, "Verdana", 18)
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 13
; EnableXP
; EnableCompileCount = 0
; EnableBuildCount = 0
Global Font_H2 = LoadFont(2, "Verdana", 18)

View File

@ -111,8 +111,5 @@ If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCent
Delay(1)
Until KeyboardPushed(#PB_Key_Escape)
EndIf
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 49
; EnableXP
; EnableCompileCount = 0
; EnableBuildCount = 0
End

View File

@ -30,11 +30,4 @@ EndStructure
Structure GameMenu
Title.s
List Entries.GameMenuItem()
EndStructure
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 32
; EnableUnicode
; EnableThread
; EnableXP
; EnableCompileCount = 1
; EnableBuildCount = 0
EndStructure