cleanup
This commit is contained in:
parent
b5249a1717
commit
21cb61eb0a
6 changed files with 7 additions and 38 deletions
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@ -33,11 +33,3 @@ EndProcedure
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Procedure DrawRunningGame()
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Procedure DrawRunningGame()
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Box(0, 0, 200, 200, RGB(0, 255, 0))
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Box(0, 0, 200, 200, RGB(0, 255, 0))
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EndProcedure
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EndProcedure
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; IDE Options = PureBasic 4.51 (MacOS X - x86)
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; CursorPosition = 8
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; Folding = -
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; EnableUnicode
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; EnableThread
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; EnableXP
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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@ -36,11 +36,3 @@ EndProcedure
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Procedure HandleEventRunningGame()
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Procedure HandleEventRunningGame()
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EndProcedure
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EndProcedure
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; IDE Options = PureBasic 4.51 (MacOS X - x86)
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; CursorPosition = 32
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; Folding = -
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; EnableUnicode
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; EnableThread
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; EnableXP
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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@ -1 +1 @@
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; This file holds all the functions If it gets too big,
; we can split it in categories
; *****************************************************************************
; * Tileset
Procedure InitTileset()
Debug "Init tileset"
EndProcedure
; *****************************************************************************
; *****************************************************************************
; * Menu
Procedure Menu_GotoCurrent()
If *ActiveMenu\Entries()\Selected <> #True
FirstElement(*ActiveMenu\Entries());
ForEach *ActiveMenu\Entries()
If *ActiveMenu\Entries()\Selected = #True
Break
EndIf
Next
EndIf
EndProcedure
; *****************************************************************************
; IDE Options = PureBasic 4.51 (MacOS X - x86)
; CursorPosition = 7
; Folding = -
; EnableXP
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; This file holds all the functions If it gets too big,
; we can split it in categories
; *****************************************************************************
; * Tileset
Procedure InitTileset()
LoadImage
EndProcedure
; *****************************************************************************
; *****************************************************************************
; * Menu
Procedure Menu_GotoCurrent()
If *ActiveMenu\Entries()\Selected <> #True
FirstElement(*ActiveMenu\Entries());
ForEach *ActiveMenu\Entries()
If *ActiveMenu\Entries()\Selected = #True
Break
EndIf
Next
EndIf
EndProcedure
; *****************************************************************************
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@ -13,8 +13,3 @@ Global *ActiveMenu.GameMenu
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; Fonts
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; Fonts
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Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
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; IDE Options = PureBasic 4.51 (MacOS X - x86)
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; CursorPosition = 13
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; EnableXP
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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@ -111,8 +111,5 @@ If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCent
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Delay(1)
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Delay(1)
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Until KeyboardPushed(#PB_Key_Escape)
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Until KeyboardPushed(#PB_Key_Escape)
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EndIf
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EndIf
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; IDE Options = PureBasic 4.51 (MacOS X - x86)
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; CursorPosition = 49
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End
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; EnableXP
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; EnableCompileCount = 0
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; EnableBuildCount = 0
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@ -31,10 +31,3 @@ Structure GameMenu
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Title.s
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Title.s
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List Entries.GameMenuItem()
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List Entries.GameMenuItem()
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EndStructure
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EndStructure
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; IDE Options = PureBasic 4.51 (MacOS X - x86)
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; CursorPosition = 32
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; EnableUnicode
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; EnableThread
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; EnableXP
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; EnableCompileCount = 1
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; EnableBuildCount = 0
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