stuff
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8b2ea22581
commit
30a48990e2
7 changed files with 19 additions and 5 deletions
BIN
data/gfx/flyer.bmp
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data/gfx/flyer.bmp
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data/gfx/tileset01.bmp
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data/gfx/tileset01.bmp
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@ -1 +1 @@
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; This file holds all the functions If it gets too big,
; we can split it in categories
; *****************************************************************************
; * Tileset
Procedure InitTileset()
LoadImage
EndProcedure
; *****************************************************************************
; *****************************************************************************
; * Menu
Procedure Menu_GotoCurrent()
If *ActiveMenu\Entries()\Selected <> #True
FirstElement(*ActiveMenu\Entries());
ForEach *ActiveMenu\Entries()
If *ActiveMenu\Entries()\Selected = #True
Break
EndIf
Next
EndIf
EndProcedure
; *****************************************************************************
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; This file holds all the functions If it gets too big,
; we can split it in categories
; *****************************************************************************
; * Tileset
Procedure InitTileset()
CatchSprite(#Tile01, ?Gfx_Tileset)
;ClipSprite(0, 0, 0, 16, 16)
; test the sprite
;DisplaySprite(0, 20, 20)
EndProcedure
; *****************************************************************************
; *****************************************************************************
; * Menu
Procedure Menu_GotoCurrent()
If *ActiveMenu\Entries()\Selected <> #True
FirstElement(*ActiveMenu\Entries());
ForEach *ActiveMenu\Entries()
If *ActiveMenu\Entries()\Selected = #True
Break
EndIf
Next
EndIf
EndProcedure
; *****************************************************************************
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@ -13,3 +13,13 @@ Global *ActiveMenu.GameMenu
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; Fonts
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; Fonts
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Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
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; Graphics
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Enumeration 500
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#Tile01
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#Tile02
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#Tile03
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#Tile04
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#Tile05
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#Tile06
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EndEnumeration
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@ -47,8 +47,6 @@ If ReadFile(0, "../data/menu.data")
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CloseFile(0)
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CloseFile(0)
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EndIf
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EndIf
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InitTileset()
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Menus("MAIN_MENU")\Title = "ESCape"
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Menus("MAIN_MENU")\Title = "ESCape"
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Define Item.GameMenuItem
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Define Item.GameMenuItem
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@ -73,6 +71,8 @@ If InitSprite() = 0 Or InitKeyboard() = 0
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End
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End
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EndIf
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EndIf
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InitTileset()
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; Start the main loop which will create the window, wait for events and draw things
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; Start the main loop which will create the window, wait for events and draw things
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; on the screen. To escape from this loop, press ESC or close the window.
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; on the screen. To escape from this loop, press ESC or close the window.
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If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCentered)
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If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCentered)
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@ -113,3 +113,7 @@ If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCent
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EndIf
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EndIf
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End
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End
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DataSection
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Gfx_Tileset:
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IncludeBinary "../data/gfx/tileset01.bmp"
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