Sound works fine
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51dd7953fb
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66e15a7991
3 changed files with 7 additions and 7 deletions
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@ -2,6 +2,7 @@
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Procedure HandleEventMenu()
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If KeyboardReleased(#PB_Key_Up)
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PlaySound(0, #PB_Sound_MultiChannel)
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Menu_GotoCurrent()
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*ActiveMenu\Entries()\Selected = #False
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@ -15,6 +16,7 @@ Procedure HandleEventMenu()
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EndIf
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If KeyboardReleased(#PB_Key_Down)
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PlaySound(0, #PB_Sound_MultiChannel)
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Menu_GotoCurrent()
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*ActiveMenu\Entries()\Selected = #False
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@ -29,6 +31,7 @@ Procedure HandleEventMenu()
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; We go to the target game state
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If KeyboardReleased(#PB_Key_Return)
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PlaySound(1, #PB_Sound_MultiChannel)
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Menu_GotoCurrent()
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CurrentState = *ActiveMenu\Entries()\TargetState
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*ActiveMenu.GameMenu = Menus(CurrentState)
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@ -1,5 +1,5 @@
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Global DataPath.s = "../data/"
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#DATA_PATH = "../data/"
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; Global variables
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Global Fullscreen = 0
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@ -27,6 +27,6 @@ Enumeration 500
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EndEnumeration
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; Sounds
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Global Dim Sounds.s(2)
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Sounds(0) = DataPath + "sound/menu_change.wav"
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Sounds(1) = DataPath + "sound/menu_select.wav"
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Global Dim Sounds.i(2)
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Sounds(0) = LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
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Sounds(1) = LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
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@ -18,9 +18,6 @@ XIncludeFile "Functions.pbi"
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XIncludeFile "Events.pbi"
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; Initialize all the variables and stuff. I think we refactor this
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; into a separate file if it gets messy.
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GameStates("MAIN_MENU")\DrawFun = @DrawMenu()
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