Start implement the sound thingy
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c5e16f150f
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5 changed files with 9 additions and 2 deletions
BIN
data/sound/menu_change.wav
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data/sound/menu_change.wav
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data/sound/menu_select.wav
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data/sound/menu_select.wav
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@ -38,7 +38,7 @@ Procedure HandleEventMenu()
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EndProcedure
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EndProcedure
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Procedure HandleEventRunningGame()
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Procedure HandleEventRunningGame()
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If KeyboardReleased(#PB_Key_Escape)
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If KeyboardReleased(#PB_Key_F10)
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CurrentState = "MAIN_MENU"
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CurrentState = "MAIN_MENU"
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*ActiveMenu.GameMenu = Menus(CurrentState)
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*ActiveMenu.GameMenu = Menus(CurrentState)
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EndIf
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EndIf
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@ -1,4 +1,6 @@
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Global DataPath.s = "../data/"
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; Global variables
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; Global variables
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Global Fullscreen = 0
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Global Fullscreen = 0
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Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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@ -23,3 +25,8 @@ Enumeration 500
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#Tile05
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#Tile05
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#Tile06
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#Tile06
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EndEnumeration
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EndEnumeration
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; Sounds
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Global Dim Sounds.s(2)
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Sounds(0) = DataPath + "sound/menu_change.wav"
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Sounds(1) = DataPath + "sound/menu_select.wav"
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@ -5,7 +5,7 @@
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EnableExplicit
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EnableExplicit
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; Initialize subsystems
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; Initialize subsystems
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If InitSprite() = 0 Or InitKeyboard() = 0
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If InitSprite() = 0 Or InitKeyboard() = 0 Or InitSound() = 0
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MessageRequester("Error", "Sorry, can't keep up.", 0)
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MessageRequester("Error", "Sorry, can't keep up.", 0)
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End
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End
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EndIf
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EndIf
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