Start implement the sound thingy

This commit is contained in:
Aaron 2011-08-20 18:18:52 +02:00
parent c5e16f150f
commit 9a39e7b66c
5 changed files with 9 additions and 2 deletions

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data/sound/menu_change.wav Normal file

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data/sound/menu_select.wav Normal file

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@ -38,7 +38,7 @@ Procedure HandleEventMenu()
EndProcedure EndProcedure
Procedure HandleEventRunningGame() Procedure HandleEventRunningGame()
If KeyboardReleased(#PB_Key_Escape) If KeyboardReleased(#PB_Key_F10)
CurrentState = "MAIN_MENU" CurrentState = "MAIN_MENU"
*ActiveMenu.GameMenu = Menus(CurrentState) *ActiveMenu.GameMenu = Menus(CurrentState)
EndIf EndIf

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@ -1,4 +1,6 @@
 
Global DataPath.s = "../data/"
; Global variables ; Global variables
Global Fullscreen = 0 Global Fullscreen = 0
Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount) Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
@ -23,3 +25,8 @@ Enumeration 500
#Tile05 #Tile05
#Tile06 #Tile06
EndEnumeration EndEnumeration
; Sounds
Global Dim Sounds.s(2)
Sounds(0) = DataPath + "sound/menu_change.wav"
Sounds(1) = DataPath + "sound/menu_select.wav"

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@ -5,7 +5,7 @@
EnableExplicit EnableExplicit
; Initialize subsystems ; Initialize subsystems
If InitSprite() = 0 Or InitKeyboard() = 0 If InitSprite() = 0 Or InitKeyboard() = 0 Or InitSound() = 0
MessageRequester("Error", "Sorry, can't keep up.", 0) MessageRequester("Error", "Sorry, can't keep up.", 0)
End End
EndIf EndIf