Start with teh drawing
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5 changed files with 32 additions and 6 deletions
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@ -34,4 +34,6 @@ Procedure DrawRunningGame()
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;Box(0, 0, 200, 200, RGB(0, 255, 0))
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DrawImage(ImageID(#Tile01), 20, 20)
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DrawMap()
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EndProcedure
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@ -4,10 +4,20 @@
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; *****************************************************************************
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; * Tileset
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Procedure InitTileset()
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;ClipSprite(#Tile01, 0, 0, 16, 16)
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EndProcedure
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Procedure DrawTile(number.i, x.i, y.i)
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Debug number.i
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Debug x.i
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Debug y.i
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EndProcedure
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Procedure DrawMap()
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EndProcedure
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; *****************************************************************************
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; * Menu
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@ -23,3 +33,5 @@ Procedure Menu_GotoCurrent()
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Next
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EndIf
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EndProcedure
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@ -7,13 +7,20 @@ Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
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Global Screen.ScreenDimension\width = 800
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Screen.ScreenDimension\height = 600
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; Player
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Global Player.MapPoint\X = 10
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Player.MapPoint\Y = 10
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; Them map
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Global Dim GameField(50, 50)
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NewMap GameStates.GameState()
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Global NewMap Menus.GameMenu()
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Global CurrentState.s = "MAIN_MENU"
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Global *ActiveMenu.GameMenu
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; Fonts
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Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
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Global Font_H1 = LoadFont(1, "Arial", 40, #PB_Font_Bold)
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Global Font_H2 = LoadFont(2, "Verdana", 18)
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; Graphics
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@ -30,7 +37,7 @@ EndEnumeration
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LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
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LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
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: Images
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; Images
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UseJPEGImageDecoder()
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Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jp")
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Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jpg")
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@ -13,8 +13,8 @@ EndIf
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XIncludeFile "Structs.pbi"
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XIncludeFile "Globals.pbi"
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XIncludeFile "Draw.pbi"
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XIncludeFile "Functions.pbi"
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XIncludeFile "Draw.pbi"
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XIncludeFile "Events.pbi"
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@ -30,4 +30,9 @@ EndStructure
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Structure GameMenu
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Title.s
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List Entries.GameMenuItem()
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EndStructure
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EndStructure
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Structure MapPoint
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X.i
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Y.i
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EndStructure
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