Start with teh drawing

This commit is contained in:
Aaron 2011-08-20 20:15:44 +02:00
parent 9dba2fb5ee
commit ce00b27eae
5 changed files with 32 additions and 6 deletions

View file

@ -34,4 +34,6 @@ Procedure DrawRunningGame()
;Box(0, 0, 200, 200, RGB(0, 255, 0))
DrawImage(ImageID(#Tile01), 20, 20)
DrawMap()
EndProcedure

View file

@ -4,10 +4,20 @@
; *****************************************************************************
; * Tileset
Procedure InitTileset()
;ClipSprite(#Tile01, 0, 0, 16, 16)
EndProcedure
Procedure DrawTile(number.i, x.i, y.i)
Debug number.i
Debug x.i
Debug y.i
EndProcedure
Procedure DrawMap()
EndProcedure
; *****************************************************************************
; * Menu
@ -23,3 +33,5 @@ Procedure Menu_GotoCurrent()
Next
EndIf
EndProcedure

View file

@ -7,13 +7,20 @@ Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount)
Global Screen.ScreenDimension\width = 800
Screen.ScreenDimension\height = 600
; Player
Global Player.MapPoint\X = 10
Player.MapPoint\Y = 10
; Them map
Global Dim GameField(50, 50)
NewMap GameStates.GameState()
Global NewMap Menus.GameMenu()
Global CurrentState.s = "MAIN_MENU"
Global *ActiveMenu.GameMenu
; Fonts
Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold)
Global Font_H1 = LoadFont(1, "Arial", 40, #PB_Font_Bold)
Global Font_H2 = LoadFont(2, "Verdana", 18)
; Graphics
@ -30,7 +37,7 @@ EndEnumeration
LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
: Images
; Images
UseJPEGImageDecoder()
Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jp")
Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jpg")

View file

@ -13,8 +13,8 @@ EndIf
XIncludeFile "Structs.pbi"
XIncludeFile "Globals.pbi"
XIncludeFile "Draw.pbi"
XIncludeFile "Functions.pbi"
XIncludeFile "Draw.pbi"
XIncludeFile "Events.pbi"

View file

@ -30,4 +30,9 @@ EndStructure
Structure GameMenu
Title.s
List Entries.GameMenuItem()
EndStructure
EndStructure
Structure MapPoint
X.i
Y.i
EndStructure