fix the image bug
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4 changed files with 6 additions and 4 deletions
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Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 48 KiB |
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@ -33,5 +33,5 @@ EndProcedure
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Procedure DrawRunningGame()
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Procedure DrawRunningGame()
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;Box(0, 0, 200, 200, RGB(0, 255, 0))
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;Box(0, 0, 200, 200, RGB(0, 255, 0))
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DisplaySprite(#Tile01, 20, 20)
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DrawImage(ImageID(#Tile01), 20, 20)
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EndProcedure
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EndProcedure
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@ -3,10 +3,8 @@
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; *****************************************************************************
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; *****************************************************************************
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; * Tileset
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; * Tileset
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UsePNGImageDecoder()
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Procedure InitTileset()
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Procedure InitTileset()
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LoadSprite(#Tile01, #DATA_PATH+"gfx/tileset01.png")
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;ClipSprite(#Tile01, 0, 0, 16, 16)
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;ClipSprite(#Tile01, 0, 0, 16, 16)
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EndProcedure
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EndProcedure
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@ -30,3 +30,7 @@ EndEnumeration
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Global Dim Sounds.i(2)
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Global Dim Sounds.i(2)
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Sounds(0) = LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
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Sounds(0) = LoadSound(0, #DATA_PATH + "sound/menu_change.wav")
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Sounds(1) = LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
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Sounds(1) = LoadSound(1, #DATA_PATH + "sound/menu_select.wav")
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UseJPEGImageDecoder()
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Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jp")
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