try to get the image crash handled
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2 changed files with 2 additions and 2 deletions
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@ -6,7 +6,7 @@
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UsePNGImageDecoder()
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Procedure InitTileset()
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LoadSprite(#Tile01, DataPath+"gfx/tileset01.png")
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LoadSprite(#Tile01, DataPath+"gfx/tileset01.bmp")
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;ClipSprite(#Tile01, 0, 0, 16, 16)
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EndProcedure
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@ -98,7 +98,7 @@ If OpenWindow(0, 0, 0, Screen\Width, Screen\Height, title, #PB_Window_ScreenCent
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EndIf
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EndIf
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Debug CurrentState
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; Debug CurrentState
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; Handle the events for the current state
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GameStates(CurrentState)\HandleEventFun()
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