darkess fix
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1 changed files with 12 additions and 11 deletions
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@ -58,30 +58,31 @@ EndProcedure
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; Shadowmap
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; Shadowmap
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Procedure CalculateShadow()
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Procedure CalculateShadow()
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Define X.i, Y.i
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Define X.i, Y.i
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Define MapX.i, MapY.i, Strength.i, CentercheckX.i, CentercheckY.i
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Define MapX.i, MapY.i, Strength.i, Centercheck.i, CentercheckX.i, CentercheckY.i
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For X.i=0 To #SHADOW_RADIUS*2
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For X.i=-#SHADOW_RADIUS To #SHADOW_RADIUS*2
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For Y.i=0 To #SHADOW_RADIUS*2
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For Y.i=-#SHADOW_RADIUS To #SHADOW_RADIUS*2
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MapX = (Player\X-#SHADOW_RADIUS) + X
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MapX = Player\X + X
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MapY = (Player\Y-#SHADOW_RADIUS) + Y
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MapY = Player\Y + Y
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CentercheckX = X - #SHADOW_RADIUS
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CentercheckX = X
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If CentercheckX < 0
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If CentercheckX < 0
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CentercheckX * -1
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CentercheckX * -1
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EndIf
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EndIf
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CentercheckX = 5-CentercheckX
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CentercheckY = Y - #SHADOW_RADIUS
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CentercheckY = Y
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If CentercheckY < 0
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If CentercheckY < 0
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CentercheckY * -1
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CentercheckY * -1
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EndIf
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EndIf
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CentercheckY = 5-CentercheckY
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If CentercheckX > CentercheckY
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If CentercheckX > CentercheckY
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CentercheckX = CentercheckY
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Centercheck = CentercheckX
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Else
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Centercheck = CentercheckY
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EndIf
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EndIf
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Centercheck = #SHADOW_RADIUS - Centercheck;
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Strength = (255 / #SHADOW_RADIUS) * (CentercheckX+1)
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Strength = (255 / #SHADOW_RADIUS) * (Centercheck)
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If MapX >= 0 And MapY >= 0
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If MapX >= 0 And MapY >= 0
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If ShadowMap(MapX, MapY)\Strength < Strength
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If ShadowMap(MapX, MapY)\Strength < Strength
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