#DATA_PATH = "../data/" ; Global variables Global Fullscreen = 0 Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount) Global Screen.ScreenDimension\width = 800 Screen.ScreenDimension\height = 600 ; Player Global Player.MapPoint\X = 10 Player.MapPoint\Y = 10 ; Them map Global Dim GameField(50, 50) NewMap GameStates.GameState() Global NewMap Menus.GameMenu() Global CurrentState.s = "MAIN_MENU" Global *ActiveMenu.GameMenu ; Fonts Global Font_H1 = LoadFont(1, "Arial", 40, #PB_Font_Bold) Global Font_H2 = LoadFont(2, "Verdana", 18) ; Graphics Global GFXLogo.i Global GFXTileset.i Global Dim Tileset.i(2) ; Sounds Global MenuSoundStarted = 0 LoadSound(0, #DATA_PATH + "sound/menu_change.wav") LoadSound(1, #DATA_PATH + "sound/menu_select.wav") LoadSound(2, #DATA_PATH + "sound/title_song.wav")