; This file holds all the functions If it gets too big, ; we can split it in categories ; ***************************************************************************** ; * Tileset Procedure InitTileset() CatchSprite(#Tile01, ?Gfx_Tileset) ;ClipSprite(0, 0, 0, 16, 16) ; test the sprite ;DisplaySprite(0, 20, 20) EndProcedure ; ***************************************************************************** ; ***************************************************************************** ; * Menu Procedure Menu_GotoCurrent() If *ActiveMenu\Entries()\Selected <> #True FirstElement(*ActiveMenu\Entries()); ForEach *ActiveMenu\Entries() If *ActiveMenu\Entries()\Selected = #True Break EndIf Next EndIf EndProcedure ; *****************************************************************************