#DATA_PATH = "../data/" ; Global variables Global Fullscreen = 0 Global Title.s = "ESCape - Build " + Str(#PB_Editor_BuildCount) Global Screen.ScreenDimension\width = 800 Screen.ScreenDimension\height = 600 NewMap GameStates.GameState() Global NewMap Menus.GameMenu() Global CurrentState.s = "MAIN_MENU" Global *ActiveMenu.GameMenu ; Fonts Global Font_H1 = LoadFont(1, "Courier", 40, #PB_Font_Bold) Global Font_H2 = LoadFont(2, "Verdana", 18) ; Graphics Enumeration 500 #Tile01 #Tile02 #Tile03 #Tile04 #Tile05 #Tile06 EndEnumeration ; Sounds LoadSound(0, #DATA_PATH + "sound/menu_change.wav") LoadSound(1, #DATA_PATH + "sound/menu_select.wav") : Images UseJPEGImageDecoder() Debug LoadImage(#Tile01, #DATA_PATH+"gfx/tileset01.jp")