; This file holds all the functions If it gets too big, ; we can split it in categories ; ***************************************************************************** ; * Tileset UsePNGImageDecoder() Procedure InitTileset() <<<<<<< HEAD LoadSprite(#Tile01, DataPath+"gfx/tileset01.bmp") ======= LoadSprite(#Tile01, #DATA_PATH+"gfx/tileset01.png") >>>>>>> f089be7018687821daf886b8c0e8a0d907df0e2d ;ClipSprite(#Tile01, 0, 0, 16, 16) EndProcedure ; ***************************************************************************** ; * Menu Procedure Menu_GotoCurrent() If *ActiveMenu\Entries()\Selected <> #True FirstElement(*ActiveMenu\Entries()); ForEach *ActiveMenu\Entries() If *ActiveMenu\Entries()\Selected = #True Break EndIf Next EndIf EndProcedure