; This file holds all the functions If it gets too big, ; we can split it in categories ; ***************************************************************************** ; * Tileset Procedure InitGraphics() GFXLogo = LoadSprite(#PB_Any, "../data/gfx/logo.bmp") GFXTileset = LoadSprite(#PB_Any, "../data/gfx/tileset01.bmp") EndProcedure Procedure InitTileset() Tileset(0) = CopySprite(GFXTileset, #PB_Any) ClipSprite(Tileset(0), 0, 0, 16, 16) Tileset(1) = CopySprite(GFXTileset, #PB_Any) ClipSprite(Tileset(1), 16, 0, 16, 16) Tileset(2) = CopySprite(GFXTileset, #PB_Any) ClipSprite(Tileset(2), 32, 0, 16, 16) EndProcedure Procedure DrawTile(number.i, x.i, y.i) DisplaySprite(Tileset(number), x, y) ;Debug number.i ;Debug x.i ;Debug y.i EndProcedure Procedure DrawMap() DrawTile(0, 0, 0); DrawTile(0, 16, 0); DrawTile(0, 32, 0); DrawTile(0, 48, 0); DrawTile(0, 64, 0); DrawTile(0, 80, 0); DrawTile(0, 96, 0); DrawTile(0, 0, 16); DrawTile(0, 16, 16); DrawTile(0, 32, 16); DrawTile(0, 48, 16); DrawTile(0, 64, 16); DrawTile(0, 80, 16); DrawTile(0, 96, 16); DrawTile(1, 0, 32); DrawTile(1, 16, 32); DrawTile(1, 32, 32); DrawTile(0, 48, 32); DrawTile(1, 64, 32); DrawTile(1, 80, 32); DrawTile(1, 96, 32); DrawTile(0, 0, 48); DrawTile(0, 16, 48); DrawTile(0, 32, 48); DrawTile(0, 48, 48); DrawTile(0, 64, 48); DrawTile(0, 80, 48); DrawTile(0, 96, 48); DrawTile(2, 0, 64); DrawTile(2, 16, 64); DrawTile(2, 32, 64); DrawTile(2, 48, 64); DrawTile(2, 64, 64); DrawTile(2, 80, 64); DrawTile(2, 96, 64); EndProcedure Procedure DrawGui() Debug "This is an awesome Gui" EndProcedure ; ***************************************************************************** ; * Menu Procedure Menu_GotoCurrent() If *ActiveMenu\Entries()\Selected <> #True FirstElement(*ActiveMenu\Entries()); ForEach *ActiveMenu\Entries() If *ActiveMenu\Entries()\Selected = #True Break EndIf Next EndIf EndProcedure