ld21-ESCape/src/Events.pbi
2011-08-21 12:42:55 +02:00

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; In this file, we handle alle the events
Procedure HandleEventMenu()
If KeyboardReleased(#PB_Key_Up)
PlaySound(0, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
*ActiveMenu\Entries()\Selected = #False
If ListIndex(*ActiveMenu\Entries()) = 0
LastElement(*ActiveMenu\Entries())
Else
PreviousElement(*ActiveMenu\Entries())
EndIf
*ActiveMenu\Entries()\Selected = #True
EndIf
If KeyboardReleased(#PB_Key_Down)
PlaySound(0, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
*ActiveMenu\Entries()\Selected = #False
If ListIndex(*ActiveMenu\Entries()) = (ListSize(*ActiveMenu\Entries())-1)
FirstElement(*ActiveMenu\Entries())
Else
NextElement(*ActiveMenu\Entries())
EndIf
*ActiveMenu\Entries()\Selected = #True
EndIf
; We go to the target game state
If KeyboardReleased(#PB_Key_Return)
PlaySound(1, #PB_Sound_MultiChannel)
Menu_GotoCurrent()
CurrentState = *ActiveMenu\Entries()\TargetState
*ActiveMenu.GameMenu = Menus(CurrentState)
EndIf
EndProcedure
Procedure HandleEventRunningGame()
If KeyboardReleased(#PB_Key_Q)
CurrentState = "MAIN_MENU"
*ActiveMenu.GameMenu = Menus(CurrentState)
EndIf
; Player movement
If KeyboardReleased(#PB_Key_Left) And Player\X > 0
Player\X-1
; Camera positioning
If Player\X < (Cam\X + Cam\Padding) And Cam\X > 0
Cam\X - 1
EndIf
EndIf
If KeyboardReleased(#PB_Key_Right) And Player\X < #MAP_WIDTH-1
Player\X+1
; Camera positioning
If Player\X > (Cam\X + Cam\Width - Cam\Padding) And (Cam\X + Cam\Width) < #MAP_WIDTH-1
Cam\X + 1
EndIf
EndIf
If KeyboardReleased(#PB_Key_Up) And Player\Y > 0
Player\Y-1
; Camera positioning
If Player\Y< (Cam\Y + Cam\Padding) And Cam\Y > 0
Cam\Y - 1
EndIf
EndIf
If KeyboardReleased(#PB_Key_Down) And Player\Y < #MAP_HEIGHT-1
Player\Y+1
; Camera positioning
If Player\Y > (Cam\Y + Cam\Height - Cam\Padding) And (Cam\Y + Cam\Height) < #MAP_HEIGHT-1
Cam\Y + 1
EndIf
EndIf
EndProcedure