class Tilelayer
  constructor: (options)->
    {@type, @depth, @amount} = options
    @randomFactor = getRandomInt 0, 4
    @sprite = [@randomFactor*8, @depth*8, 8, 8]
    @hudSprite = [@randomFactor*8, @depth*8, 4, 4]

  collect: ->
    return false if @amount == 0
    @amount -= 1
