2014-12-06 12:37:57 +01:00
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app.game =
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2014-12-06 08:37:36 +01:00
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start: ->
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2014-12-06 10:34:53 +01:00
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for i in [0..20*15]
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@map[i] = new Tile
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2014-12-06 08:37:36 +01:00
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2014-12-06 10:34:53 +01:00
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render: ->
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2014-12-06 14:52:03 +01:00
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app.layer.save().scale(3, 3)
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2014-12-06 12:37:57 +01:00
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for tile, i in @map
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tile.render(i-(Math.floor(i/20)*20), Math.floor(i/20))
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2014-12-06 14:14:32 +01:00
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app.layer.restore()
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2014-12-06 12:55:43 +01:00
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@hud.render()
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2014-12-06 09:24:36 +01:00
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2014-12-06 08:37:36 +01:00
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step: ->
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2014-12-06 10:34:53 +01:00
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map: []
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2014-12-06 08:37:36 +01:00
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resources:
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2014-12-06 14:14:32 +01:00
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stardust: 10
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bedrock: 1
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2014-12-06 13:14:15 +01:00
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lubinit: 0
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oxodum: 0
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notch: 0
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