Miners can be set

This commit is contained in:
Ruben Müller 2014-12-06 17:58:03 +01:00
parent eecacde582
commit 2b6fa18b02
2 changed files with 39 additions and 6 deletions

View file

@ -16,20 +16,31 @@ class Tile extends BaseEntity
@isActive = false
click: (button)->
#@isSelected = true
if button == "left"
if @layers[@currentLayer].collect()
name = app.layerIndexToName(@currentLayer)
app.game.resources[name] += 1
else
@currentLayer += 1
moveIn: ->
@isActive = true
moveOut: ->
@isActive = false
select: ->
@isSelected = true
deselect: ->
@isSelected = false
attachMiner: (miner) ->
if !@currentMiner
@currentMiner = miner
detachMiner: ->
@currentMiner = null
tick: (delta) ->
# TODO: digging deeper?
@ -38,8 +49,12 @@ class Tile extends BaseEntity
tileLayer = @layers[@currentLayer]
app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
#if @isSelected
# app.layer.drawImage app.images.selected, x*8, y*8
if @currentMiner
app.layer.drawRegion app.images.entities, [8, 0, 8, 8], x*8, y*8
if @isSelected
app.layer.drawImage app.images.selected, x*8, y*8
if @isActive
app.layer.drawImage app.images.active, x*8, y*8

View file

@ -4,9 +4,9 @@ app.game =
@map[i] = new Tile
@miners = []
@miners.push = new Miner
@currentHoveredTile = new Tile
@currentSelectedTile = new Tile
render: ->
app.layer.save().scale(5, 5)
@ -23,7 +23,12 @@ app.game =
step: ->
mousedown: (event)->
@posToTile(event.x, event.y).click(event.button)
tile = @posToTile(event.x, event.y)
tile.click(event.button)
@currentSelectedTile.deselect() if @currentSelectedTile
tile.select()
@currentSelectedTile = tile
mousemove: (event)->
tile = @posToTile(event.x, event.y)
@ -34,6 +39,19 @@ app.game =
@currentHoveredTile.moveOut()
@currentHoveredTile = tile
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "space"
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
createMiner: ->
if @currentSelectedTile
newMiner = new Miner
@miners.push = newMiner
@currentSelectedTile.attachMiner newMiner
posToTile: (x, y)->
pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
@map[pos]