Pimpt the progress bar

This commit is contained in:
Aaron Mueller 2014-12-06 18:09:54 +01:00
parent 15d6f375cd
commit 3daf7f0edf

View file

@ -16,7 +16,6 @@ class Tile extends BaseEntity
@isActive = false
click: (button)->
#@isSelected = true
if button == "left"
if @layers[@currentLayer].collect()
name = app.layerIndexToName(@currentLayer)
@ -30,22 +29,16 @@ class Tile extends BaseEntity
moveOut: ->
@isActive = false
tick: (delta) ->
# TODO: digging deeper?
render: (x, y)->
tileLayer = @layers[@currentLayer]
app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
#if @isSelected
# app.layer.drawImage app.images.selected, x*8, y*8
if @isActive
app.layer.drawImage app.images.active, x*8, y*8
# Draw the status indicator.
for i in [0..5]
color = "#0a0"
color = "#0f0" if i == 5
app.layer.setPixel(color, x*8+1+i, y*8+6)
# Draw the status indicator.
numPercent = Math.ceil((tileLayer.amount*6)/app.game.maxTileAmount)
for i in [0..numPercent]
color = ["#333", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]
color = ["#000", "#f00", "#f80", "#ff0", "#0f0", "#0f0"][numPercent] if i == numPercent
app.layer.setPixel(color, x*8+1+i, y*8+6)