Pimpt the progress bar
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1 changed files with 6 additions and 13 deletions
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@ -16,7 +16,6 @@ class Tile extends BaseEntity
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@isActive = false
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@isActive = false
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click: (button)->
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click: (button)->
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#@isSelected = true
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if button == "left"
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if button == "left"
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if @layers[@currentLayer].collect()
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if @layers[@currentLayer].collect()
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name = app.layerIndexToName(@currentLayer)
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name = app.layerIndexToName(@currentLayer)
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@ -30,22 +29,16 @@ class Tile extends BaseEntity
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moveOut: ->
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moveOut: ->
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@isActive = false
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@isActive = false
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tick: (delta) ->
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# TODO: digging deeper?
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render: (x, y)->
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render: (x, y)->
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tileLayer = @layers[@currentLayer]
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tileLayer = @layers[@currentLayer]
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app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
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app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
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#if @isSelected
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# app.layer.drawImage app.images.selected, x*8, y*8
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if @isActive
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if @isActive
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app.layer.drawImage app.images.active, x*8, y*8
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app.layer.drawImage app.images.active, x*8, y*8
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# Draw the status indicator.
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for i in [0..5]
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color = "#0a0"
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color = "#0f0" if i == 5
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app.layer.setPixel(color, x*8+1+i, y*8+6)
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# Draw the status indicator.
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numPercent = Math.ceil((tileLayer.amount*6)/app.game.maxTileAmount)
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for i in [0..numPercent]
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color = ["#333", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]
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color = ["#000", "#f00", "#f80", "#ff0", "#0f0", "#0f0"][numPercent] if i == numPercent
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app.layer.setPixel(color, x*8+1+i, y*8+6)
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