Show selected entities in HUD
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0dc491909a
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2 changed files with 7 additions and 3 deletions
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@ -10,4 +10,4 @@ Title: Entire game on one screen
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** Spielstart in irgend einer weise ... (grafik)
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** Spielstart in irgend einer weise ... (grafik)
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** Hint für shortcuts anzeigen :ruben:
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** Hint für shortcuts anzeigen :ruben:
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** Preise für entities :ruben:
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** Preise für entities :ruben:
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** Mauszeiger fixen :ruben:
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** Silos: Farben je nach Kapazität einfärben
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@ -14,8 +14,12 @@ app.game.hud =
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render: ->
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render: ->
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app.layer.drawImage app.images.hud, 0, 11*8
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app.layer.drawImage app.images.hud, 0, 11*8
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if app.game.currentSelectedTile != null
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currentSelectedTile = app.game.currentSelectedTile
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app.layer.drawRegion app.images.layers, app.game.currentSelectedTile.getCurrentLayer().sprite, 15, 100
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if currentSelectedTile != null
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app.layer.drawRegion app.images.layers, currentSelectedTile.getCurrentLayer().sprite, 15, 100
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if currentSelectedTile.entity
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app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 15, 100
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# silo capacity
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# silo capacity
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usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
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usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
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