Draw the tiles
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parent
374ccd95ce
commit
5bda68d44a
4 changed files with 21 additions and 12 deletions
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@ -1,3 +1,3 @@
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class Base_entity
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class BaseEntity
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constructor: (options) ->
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constructor: (options) ->
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{} = options
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{} = options
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@ -1,4 +1,4 @@
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class Tile extends Base_entity
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class Tile extends BaseEntity
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constructor: (options) ->
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constructor: (options) ->
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super options
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super options
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@ -10,8 +10,11 @@ class Tile extends Base_entity
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new Tilelayer type: 'gold'
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new Tilelayer type: 'gold'
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]
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]
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@currentLayer = 0
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tick: (delta) ->
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tick: (delta) ->
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# TODO: digging deeper?
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# TODO: digging deeper?
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render: ->
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render: (x, y)->
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app.layer.fillStyle("#fff").fillRect(0, 0, 8, 8);
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tile = @layers[@currentLayer]
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tile.render(app.layer, x, y)
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@ -1,3 +1,10 @@
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class Tilelayer extends Base_entity
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class Tilelayer extends BaseEntity
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constructor: (options) ->
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constructor: (options) ->
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{@type, @depth, @amount} = options
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{@type, @depth, @amount} = options
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render: (layer, x, y)->
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# TODO: Draw sprite
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color = "green"
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layer.fillStyle color
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.fillRect x*8, y*8, 8, 8
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@ -1,4 +1,4 @@
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app.game = {
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app.game =
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start: ->
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start: ->
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for i in [0..20*15]
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for i in [0..20*15]
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@map[i] = new Tile
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@map[i] = new Tile
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@ -9,8 +9,8 @@ app.game = {
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.fillRect 0, 0, 200, 50
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.fillRect 0, 0, 200, 50
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render: ->
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render: ->
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for i in @map
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for tile, i in @map
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i.render()
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tile.render(i-(Math.floor(i/20)*20), Math.floor(i/20))
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step: ->
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step: ->
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@hud
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@hud
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@ -18,6 +18,5 @@ app.game = {
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map: []
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map: []
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resources:
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resources:
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ore: 50
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ore:50
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stone: 100
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stone: 100
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}
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