Working on tiles
This commit is contained in:
parent
471b8da421
commit
6134c64514
2 changed files with 11 additions and 2 deletions
|
@ -15,14 +15,19 @@ class Tile extends BaseEntity
|
|||
@currentLayer = 0
|
||||
@isActive = false
|
||||
|
||||
died: false
|
||||
|
||||
click: (button)->
|
||||
if button == "left"
|
||||
if button == "left" and !@died
|
||||
if @layers[@currentLayer].collect()
|
||||
name = app.layerIndexToName(@currentLayer)
|
||||
app.game.resources[name] += 1
|
||||
else
|
||||
@currentLayer += 1
|
||||
|
||||
if @currentLayer > app.game.resources.length
|
||||
@died = true
|
||||
|
||||
tick: ->
|
||||
@currentMiner.tick @
|
||||
|
||||
|
|
|
@ -71,7 +71,11 @@ app.game =
|
|||
|
||||
resources:
|
||||
stardust: 0
|
||||
dirt: 0
|
||||
bedrock: 0
|
||||
lubinit: 0
|
||||
oxodum: 0
|
||||
lubinit: 0
|
||||
darkana: 0
|
||||
bio: 0
|
||||
notch: 0
|
||||
lava: 0
|
||||
|
|
Loading…
Reference in a new issue