Merge branch 'master' of https://github.com/arg-games/ld31
Conflicts: src/app.coffee
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commit
68838fa3c9
3 changed files with 7 additions and 2 deletions
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@ -5,7 +5,7 @@ app = playground(
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smoothing: false,
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create: ->
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@loadImages "layers", "active", "progress", "selected", "entities", "hud", "actions", "speechbubbles", "deadtiles", "layerdetails", "entitydetails", "buildinfo", "cursor", "info"
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@loadImages "layers", "active", "progress", "selected", "entities", "hud", "actions", "speechbubbles", "deadtiles", "layerdetails", "entitydetails", "buildinfo", "cursor", "info", "end"
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@currentHoveredTile = new Tile
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ready: ->
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@ -41,6 +41,10 @@ app.game =
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app.game.speechbubble.setMouse()
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render: ->
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if @gameEndCheck()
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app.layer.drawImage app.images.end, 0, 0, 20*8, 15*8
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return
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for tile, i in @map
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y = Math.floor(i/20)
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x = i-(y*20)
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@ -138,7 +142,7 @@ app.game =
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else
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@speechbubble.say 'nosel'
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# TODO: OMG refactor this ...
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# TODO: OMG refactor this ...
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createSolarpanel: ->
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if @currentSelectedTile
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if @checkPosition(@currentSelectedTile)
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@ -207,6 +211,7 @@ app.game =
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solarpanelCount: ->
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energy = 0
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for tile in app.game.map
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# FIXME: Thats not a sane solution hahahah :D
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energy += 1 if tile.entity and tile.entity.energyProvided > 10
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energy
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