master
Aaron Mueller 8 years ago
parent 8c66cb2901
commit 89bc084f43

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@ -0,0 +1,14 @@
class Solarpanel
tick: (tile)->
sprite: ->
[0, 8*3, 8, 8]
spritedetail: ->
[0, 16*3, 16, 16]
isMoveable: ->
false
spaceProvided: 0
isDockable: true

@ -64,6 +64,7 @@ app.game =
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "e" then @createSolarpanel()
when "i" then app.game.hud.showBuildInfo()
when "s" then @createSilo()
when "c" then @cheatah()
@ -88,13 +89,21 @@ app.game =
if @checkPosition(@currentSelectedTile)
if @checkResource('stardust', 20, true)
@currentSelectedTile.entity = new Silo
else
@speechbubble.say 'nores'
else
@speechbubble.say 'nores'
else
@speechbubble.say 'toofar'
else
@speechbubble.say 'nosel'
# TODO: OMG refactor this ...
createSolarpanel: ->
if @currentSelectedTile
if @checkPosition(@currentSelectedTile)
if @checkResource('notch', 10, true)
@currentSelectedTile.entity = new Solarpanel
else
@speechbubble.say 'nores'
else
@speechbubble.say 'toofar'
checkResource: (type, amount, drain = false) ->
if @resources[type] >= amount
@resources[type] -= amount if drain

@ -28,12 +28,11 @@ app.game.hud =
if currentSelectedTile != null
panelusage = 'tile'
if currentSelectedTile.entity
panelusage = 'entity'
app.layer.drawRegion app.images.entitydetails, currentSelectedTile.entity.spritedetail(), 12, 95
else
app.layer.drawRegion app.images.layerdetails, currentSelectedTile.getCurrentLayer().spritedetail, 12, 95
app.layer.drawRegion app.images.layerdetails, currentSelectedTile.getCurrentLayer().spritedetail, 1, 95
# silo capacity
usedSiloStoragePercent = Math.round((100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage())

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