Merge remote-tracking branch 'origin/master'
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commit
8adc7d0002
2 changed files with 41 additions and 4 deletions
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@ -21,22 +21,41 @@ class Tile extends BaseEntity
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name = app.layerIndexToName(@currentLayer)
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name = app.layerIndexToName(@currentLayer)
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app.game.resources[name] += 1
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app.game.resources[name] += 1
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else
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else
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@currentLayer += 1
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@currentLayer += 1
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moveIn: ->
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moveIn: ->
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@isActive = true
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@isActive = true
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moveOut: ->
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moveOut: ->
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@isActive = false
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@isActive = false
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select: ->
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@isSelected = true
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deselect: ->
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@isSelected = false
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attachMiner: (miner) ->
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if !@currentMiner
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@currentMiner = miner
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detachMiner: ->
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@currentMiner = null
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render: (x, y)->
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render: (x, y)->
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tileLayer = @layers[@currentLayer]
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tileLayer = @layers[@currentLayer]
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app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
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app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
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if @currentMiner
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app.layer.drawRegion app.images.entities, [8, 0, 8, 8], x*8, y*8
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if @isSelected
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app.layer.drawImage app.images.selected, x*8, y*8
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if @isActive
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if @isActive
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app.layer.drawImage app.images.active, x*8, y*8
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app.layer.drawImage app.images.active, x*8, y*8
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# Draw the status indicator.
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# Draw the status indicator.
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numPercent = Math.floor((tileLayer.amount*6)/app.game.maxTileAmount)
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numPercent = Math.floor((tileLayer.amount*6)/app.game.maxTileAmount)
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for i in [0..numPercent]
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for i in [0..numPercent]
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color = ["#f00", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]
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color = ["#f00", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]
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@ -4,9 +4,9 @@ app.game =
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@map[i] = new Tile
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@map[i] = new Tile
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@miners = []
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@miners = []
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@miners.push = new Miner
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@currentHoveredTile = new Tile
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@currentHoveredTile = new Tile
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@currentSelectedTile = new Tile
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render: ->
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render: ->
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app.layer.save().scale(5, 5)
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app.layer.save().scale(5, 5)
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@ -23,7 +23,12 @@ app.game =
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step: ->
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step: ->
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mousedown: (event)->
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mousedown: (event)->
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@posToTile(event.x, event.y).click(event.button)
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tile = @posToTile(event.x, event.y)
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tile.click(event.button)
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@currentSelectedTile.deselect() if @currentSelectedTile
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tile.select()
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@currentSelectedTile = tile
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mousemove: (event)->
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mousemove: (event)->
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tile = @posToTile(event.x, event.y)
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tile = @posToTile(event.x, event.y)
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@ -34,6 +39,19 @@ app.game =
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@currentHoveredTile.moveOut()
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@currentHoveredTile.moveOut()
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@currentHoveredTile = tile
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@currentHoveredTile = tile
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keyup: (event) ->
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switch event.key
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when "m" then @createMiner()
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when "space"
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@currentSelectedTile.deselect() if @currentSelectedTile
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@currentSelectedTile = null
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createMiner: ->
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if @currentSelectedTile
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newMiner = new Miner
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@miners.push = newMiner
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@currentSelectedTile.attachMiner newMiner
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posToTile: (x, y)->
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posToTile: (x, y)->
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pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
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pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
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@map[pos]
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@map[pos]
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