Merge remote-tracking branch 'origin/master'

This commit is contained in:
Jonas1989 2014-12-06 18:58:27 +01:00
commit 8adc7d0002
2 changed files with 41 additions and 4 deletions

View file

@ -21,22 +21,41 @@ class Tile extends BaseEntity
name = app.layerIndexToName(@currentLayer) name = app.layerIndexToName(@currentLayer)
app.game.resources[name] += 1 app.game.resources[name] += 1
else else
@currentLayer += 1 @currentLayer += 1
moveIn: -> moveIn: ->
@isActive = true @isActive = true
moveOut: -> moveOut: ->
@isActive = false @isActive = false
select: ->
@isSelected = true
deselect: ->
@isSelected = false
attachMiner: (miner) ->
if !@currentMiner
@currentMiner = miner
detachMiner: ->
@currentMiner = null
render: (x, y)-> render: (x, y)->
tileLayer = @layers[@currentLayer] tileLayer = @layers[@currentLayer]
app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8 app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
if @currentMiner
app.layer.drawRegion app.images.entities, [8, 0, 8, 8], x*8, y*8
if @isSelected
app.layer.drawImage app.images.selected, x*8, y*8
if @isActive if @isActive
app.layer.drawImage app.images.active, x*8, y*8 app.layer.drawImage app.images.active, x*8, y*8
# Draw the status indicator. # Draw the status indicator.
numPercent = Math.floor((tileLayer.amount*6)/app.game.maxTileAmount) numPercent = Math.floor((tileLayer.amount*6)/app.game.maxTileAmount)
for i in [0..numPercent] for i in [0..numPercent]
color = ["#f00", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent] color = ["#f00", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]

View file

@ -4,9 +4,9 @@ app.game =
@map[i] = new Tile @map[i] = new Tile
@miners = [] @miners = []
@miners.push = new Miner
@currentHoveredTile = new Tile @currentHoveredTile = new Tile
@currentSelectedTile = new Tile
render: -> render: ->
app.layer.save().scale(5, 5) app.layer.save().scale(5, 5)
@ -23,7 +23,12 @@ app.game =
step: -> step: ->
mousedown: (event)-> mousedown: (event)->
@posToTile(event.x, event.y).click(event.button) tile = @posToTile(event.x, event.y)
tile.click(event.button)
@currentSelectedTile.deselect() if @currentSelectedTile
tile.select()
@currentSelectedTile = tile
mousemove: (event)-> mousemove: (event)->
tile = @posToTile(event.x, event.y) tile = @posToTile(event.x, event.y)
@ -34,6 +39,19 @@ app.game =
@currentHoveredTile.moveOut() @currentHoveredTile.moveOut()
@currentHoveredTile = tile @currentHoveredTile = tile
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "space"
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
createMiner: ->
if @currentSelectedTile
newMiner = new Miner
@miners.push = newMiner
@currentSelectedTile.attachMiner newMiner
posToTile: (x, y)-> posToTile: (x, y)->
pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5) pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
@map[pos] @map[pos]