Yay release
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Before Width: | Height: | Size: 2 KiB After Width: | Height: | Size: 2.2 KiB |
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@ -67,10 +67,22 @@ app.game =
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when "i" then app.game.hud.showBuildInfo()
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when "i" then app.game.hud.showBuildInfo()
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when "s" then @createSilo()
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when "s" then @createSilo()
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when "c" then @cheatah()
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when "c" then @cheatah()
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when "1" then @releaseRes 'stardust'
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when "2" then @releaseRes 'dirt'
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when "3" then @releaseRes 'bedrock'
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when "4" then @releaseRes 'oxodum'
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when "5" then @releaseRes 'lubinit'
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when "6" then @releaseRes 'darkana'
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when "7" then @releaseRes 'bio'
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when "8" then @releaseRes 'notch'
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when "9" then @releaseRes 'lava'
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when "space"
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when "space"
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@currentSelectedTile.deselect() if @currentSelectedTile
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@currentSelectedTile.deselect() if @currentSelectedTile
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@currentSelectedTile = null
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@currentSelectedTile = null
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releaseRes: (string) ->
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@resources[string] = 0
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tick: =>
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tick: =>
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tile.tick() for tile in app.game.map
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tile.tick() for tile in app.game.map
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@ -23,6 +23,7 @@ app.game.hud =
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app.layer.drawRegion app.images.buildinfo, [0, 0, 106, 10], 1, 1
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app.layer.drawRegion app.images.buildinfo, [0, 0, 106, 10], 1, 1
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app.layer.drawRegion app.images.buildinfo, [0, 10, 106, 10], 1, 12
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app.layer.drawRegion app.images.buildinfo, [0, 10, 106, 10], 1, 12
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app.layer.drawRegion app.images.buildinfo, [0, 20, 106, 10], 1, 23
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app.layer.drawRegion app.images.buildinfo, [0, 20, 106, 10], 1, 23
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app.layer.drawRegion app.images.buildinfo, [0, 30, 106, 10], 1, 34
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currentSelectedTile = app.game.currentSelectedTile
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currentSelectedTile = app.game.currentSelectedTile
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if currentSelectedTile != null
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if currentSelectedTile != null
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