Colored capacity panel
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commit
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1 changed files with 12 additions and 6 deletions
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@ -4,7 +4,7 @@ app.game.hud =
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@position = x: 45, y: 103
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@position = x: 45, y: 103
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@itemArrow = new AnimatedItem maxFrames: 12, image: app.images.actions, speed: 50
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@itemArrow = new AnimatedItem maxFrames: 10, image: app.images.actions, speed: 50
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@resources = []
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@resources = []
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for restype, i in resTypes
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for restype, i in resTypes
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@ -20,6 +20,8 @@ app.game.hud =
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currentSelectedTile = app.game.currentSelectedTile
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currentSelectedTile = app.game.currentSelectedTile
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if currentSelectedTile != null
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if currentSelectedTile != null
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panelusage = 'tile'
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app.layer.drawRegion app.images.layers, currentSelectedTile.getCurrentLayer().sprite, 15, 100
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app.layer.drawRegion app.images.layers, currentSelectedTile.getCurrentLayer().sprite, 15, 100
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if currentSelectedTile.entity
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if currentSelectedTile.entity
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@ -27,20 +29,24 @@ app.game.hud =
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app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 15, 100
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app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 15, 100
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# silo capacity
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# silo capacity
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usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
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usedSiloStoragePercent = Math.round((100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage())
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for f in [0..100]
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for f in [0..100]
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color = "#333"
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resourcePanelColor = "#333"
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color = "#fff" if f < usedSiloStoragePercent
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if f <= usedSiloStoragePercent
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colorStep = Math.round((usedSiloStoragePercent/100)*5)
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resourcePanelColor = ["#0a0", "#0a0", "#aa0", "#f60", "#a00", "#f00"][colorStep]
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x = 44+f
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x = 44+f
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y = 112
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y = 112
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app.layer.setPixel(color, x, y)
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app.layer.setPixel(resourcePanelColor, x, y)
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switch panelusage
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switch panelusage
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when 'entity'
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when 'entity'
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#app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 44, 102
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#app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 44, 102
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app.layer.drawRegion @itemArrow.image, @itemArrow.sprite(), 44, 102
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if currentSelectedTile.entity.isMoveable()
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app.layer.drawRegion @itemArrow.image, @itemArrow.sprite(), 44, 102
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when 'resources'
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when 'resources'
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# resources
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# resources
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i = 0
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i = 0
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