can't click on dead tiles
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2 changed files with 9 additions and 3 deletions
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@ -6,7 +6,6 @@ app.game =
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@mouseX = 0
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@mouseX = 0
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@mouseY = 0
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@mouseY = 0
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@currentHoveredTile = new Tile(-1)
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@currentHoveredTile = new Tile(-1)
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@currentSelectedTile = null
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@currentSelectedTile = null
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@ -23,10 +22,14 @@ app.game =
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@speechbubble.render()
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@speechbubble.render()
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mousedown: (event)->
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mousedown: (event)->
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tile = posToTile(Math.floor(event.x/8), Math.floor(event.y/8))
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# Can't click on dead tiles
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return unless tile and tile.isBuildable
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if @isMouseInView event.x/8, event.y/8
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if @isMouseInView event.x/8, event.y/8
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switch event.button
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switch event.button
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when 'left'
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when 'left'
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tile = posToTile(Math.floor(event.x/8), Math.floor(event.y/8))
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tile.click(event.button)
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tile.click(event.button)
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@currentSelectedTile.deselect() if @currentSelectedTile
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@currentSelectedTile.deselect() if @currentSelectedTile
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@ -16,6 +16,9 @@ class Tile
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@randomSeed = Math.round(Math.random()*10)
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@randomSeed = Math.round(Math.random()*10)
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click: (button)->
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click: (button)->
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# Some tiles are not buildable
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return unless @isBuildable
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if button == "left"
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if button == "left"
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if (app.game.availableSiloStorage() - app.game.usedSiloStorage()) > 0
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if (app.game.availableSiloStorage() - app.game.usedSiloStorage()) > 0
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if @layers[@currentLayer].collect()
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if @layers[@currentLayer].collect()
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