HUD stuff

This commit is contained in:
Ruben Müller 2014-12-07 01:08:39 +01:00
parent fe496a24d4
commit d266258052
4 changed files with 26 additions and 8 deletions

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Width:  |  Height:  |  Size: 148 B

After

Width:  |  Height:  |  Size: 2.8 KiB

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@ -5,7 +5,7 @@ app.game =
@map[20*5+10].entity = new Base
@currentHoveredTile = new Tile
@currentSelectedTile = new Tile
@currentSelectedTile = null
# Start the game tick
window.setInterval @tick, 1000
@ -72,9 +72,9 @@ app.game =
maxTileAmount: 15
availableSiloStorage: ->
space = 0
space = 50
for tile in app.game.map
space += tile.spaceProvided
space += tile.spaceProvided if tile.spaceProvided
space
usedSiloStorage: ->

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@ -14,10 +14,25 @@ app.game.hud =
render: ->
app.layer.drawImage app.images.hud, 0, 11*8
if app.game.currentSelectedTile != null
app.layer.drawRegion app.images.layers, app.game.currentSelectedTile.getCurrentLayer().sprite, 15, 100
# silo capacity
usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
for f in [0..100]
color = "#333"
color = "#fff" if f < usedSiloStoragePercent
x = 44+f
y = 112
app.layer.setPixel(color, x, y)
# resources
i = 0
for type, amount of app.game.resources
if amount > 0
#console.log @resources[type]
tileLayer = @resources[type]
spritePosition = {

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@ -37,8 +37,11 @@ class Tile
deselect: ->
@isSelected = false
getCurrentLayer: ->
@layers[@currentLayer]
render: (x, y)->
tileLayer = @layers[@currentLayer]
tileLayer = @getCurrentLayer()
app.layer.drawRegion app.images.layers, tileLayer.sprite, x*8, y*8
if @entity
@ -52,11 +55,11 @@ class Tile
color = ["#f00", "#a00", "#f60", "#aa0", "#0a0", "#0a0"][numPercent]
color = ["#f00", "#f00", "#f80", "#ff0", "#0f0", "#0f0"][numPercent] if i == numPercent
app.layer.setPixel(color, x*8+1+i, y*8+6)
if @isSelected
app.layer.drawImage app.images.selected, x*8, y*8
if @isActive
app.layer.drawImage app.images.active, x*8, y*8
if @isSelected
app.layer.drawImage app.images.selected, x*8, y*8