Ntoes and HUD
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6 changed files with 7 additions and 11 deletions
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@ -11,19 +11,10 @@ Title: Entire game on one screen
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* TODO HUD
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* TODO HUD
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** hud: energie progress bar :aaron:
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** hud: energie progress bar :aaron:
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** hud: resources "release to space" on click :aaron:
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** hud: resources "release to space" on click :aaron:
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** Hint für shortcuts anzeigen :ruben:
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** Preise für entities :ruben:
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* TODO Entities
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* TODO Entities
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** solarpanel item :aaron:
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** solarpanel item :aaron:
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* TODO Polishing
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* TODO OUTRO
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* TODO OUTRO
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** animation bei voller energybar: typ fliegt davon
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** animation bei voller energybar: typ fliegt davon
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** win screen
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** win screen
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* TODO EXTRA Polishing
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** game balancing
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** Miner verschieben
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** Silos: Farben je nach Kapazität einfärben
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@ -80,6 +80,8 @@ app.game =
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@currentSelectedTile.entity = new Miner
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@currentSelectedTile.entity = new Miner
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else
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else
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@speechbubble.say 'nores'
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@speechbubble.say 'nores'
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else
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@speechbubble.say 'nosel'
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createSilo: ->
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createSilo: ->
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if @currentSelectedTile
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if @currentSelectedTile
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@ -90,6 +92,8 @@ app.game =
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@speechbubble.say 'nores'
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@speechbubble.say 'nores'
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else
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else
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@speechbubble.say 'toofar'
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@speechbubble.say 'toofar'
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else
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@speechbubble.say 'nosel'
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checkResource: (type, amount, drain = false) ->
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checkResource: (type, amount, drain = false) ->
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if @resources[type] >= amount
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if @resources[type] >= amount
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@ -62,7 +62,7 @@ app.game.hud =
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showBuildInfo: ->
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showBuildInfo: ->
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clearTimeout(@timeout) if @timeout
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clearTimeout(@timeout) if @timeout
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@buildinfo = true
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@buildinfo = true
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@timeout = window.setTimeout @hideBuildInfo, 2000
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@timeout = window.setTimeout @hideBuildInfo, 4000
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hideBuildInfo: ->
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hideBuildInfo: ->
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app.game.hud.buildinfo = false
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app.game.hud.buildinfo = false
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@ -9,6 +9,7 @@ app.game.speechbubble =
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when 'help' then @sprite = [0, 0, 27, 13]
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when 'help' then @sprite = [0, 0, 27, 13]
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when 'toofar' then @sprite = [0, 13, 90, 13]
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when 'toofar' then @sprite = [0, 13, 90, 13]
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when 'nores' then @sprite = [0, 26, 90, 13]
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when 'nores' then @sprite = [0, 26, 90, 13]
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when 'nosel' then @sprite = [0, 39, 90, 13]
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@visible = true
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@visible = true
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@timeout = window.setTimeout @hide, 1000
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@timeout = window.setTimeout @hide, 1000
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