Fixed double bug
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1 changed files with 0 additions and 14 deletions
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@ -14,24 +14,10 @@ app = playground(
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step: ->
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step: ->
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mousedown: (event)->
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@posToTile(event.x, event.y).click(event.button)
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mousemove: (event)->
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tile = @posToTile(event.x, event.y)
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if tile != @currentHoveredTile
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tile.moveIn()
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@currentHoveredTile.moveOut()
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@currentHoveredTile = tile
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render: ->
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render: ->
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@layer.clear "#00f"
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@layer.clear "#00f"
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@game.render()
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@game.render()
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posToTile: (x, y)->
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pos = (Math.floor(y/8/5)*20) + Math.floor(x/8/5)
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@game.map[pos]
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layerIndexToName: (index)->
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layerIndexToName: (index)->
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resTypes = (k for own k of @game.resources)
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resTypes = (k for own k of @game.resources)
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resTypes[index]
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resTypes[index]
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