Add infobox

master
Ruben Müller 8 years ago
parent dc46a06ee0
commit f02df022d3

@ -5,7 +5,7 @@ app = playground(
smoothing: false,
create: ->
@loadImages "layers", "active", "progress", "selected", "entities", "hud", "actions", "speechbubbles", "deadtiles", "layerdetails", "entitydetails"
@loadImages "layers", "active", "progress", "selected", "entities", "hud", "actions", "speechbubbles", "deadtiles", "layerdetails", "entitydetails", "buildinfo"
@currentHoveredTile = new Tile
ready: ->

@ -64,6 +64,7 @@ app.game =
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "i" then app.game.hud.showBuildInfo()
when "s" then @createSilo()
when "c" then @cheatah()
when "space"

@ -3,6 +3,7 @@ app.game.hud =
resTypes = (k for own k of app.game.resources)
@position = x: 45, y: 103
@buildinfo = false
@itemArrow = new AnimatedItem maxFrames: 10, image: app.images.actions, speed: 50
@ -18,6 +19,11 @@ app.game.hud =
app.layer.drawImage app.images.hud, 0, 11*8
if @buildinfo
app.layer.drawRegion app.images.buildinfo, [0, 0, 106, 10], 1, 1
app.layer.drawRegion app.images.buildinfo, [0, 10, 106, 10], 1, 12
app.layer.drawRegion app.images.buildinfo, [0, 20, 106, 10], 1, 23
currentSelectedTile = app.game.currentSelectedTile
if currentSelectedTile != null
panelusage = 'tile'
@ -53,6 +59,14 @@ app.game.hud =
when 'resources'
@showResources()
showBuildInfo: ->
clearTimeout(@timeout) if @timeout
@buildinfo = true
@timeout = window.setTimeout @hideBuildInfo, 2000
hideBuildInfo: ->
app.game.hud.buildinfo = false
showResources: ->
# resources
i = 0

Loading…
Cancel
Save