class Miner constructor: -> @frame = 0 window.setInterval @changeAnimation, 500 tick: (tile) -> tile.click "left" tile.click "left" tile.click "left" tile.click "left" sprite: -> [@frame*8, 16, 8, 8] spritedetail: -> [0, 16*2, 16, 16] isMoveable: -> true changeAnimation: => if @frame == 1 @frame = 0 else @frame += 1 spaceProvided: 5 energyProvided: 0 isDockable: false