class Silo constructor: -> @frame = 0 window.setInterval @changeAnimation, 500 tick: (tile)-> sprite: -> [@frame*8, 8, 8, 8] spritedetail: -> [0, 16, 16, 16] isMoveable: -> false changeAnimation: => if @frame == 1 @frame = 0 else @frame += 1 spaceProvided: 15 energyProvided: 0 isDockable: true