app.game.speechbubble = start: -> @sprite = [0, 0, 27, 13] @positioning = 'mouse' setFix: (x, y) -> @x = x @y = y @positioning = 'fixed' setMouse: -> @positioning = 'mouse' say: (text, timeout = 1000) -> clearTimeout(@timeout) if @timeout switch text when 'help' then @sprite = [0, 0, 27, 13] when 'toofar' then @sprite = [0, 13, 90, 13] when 'nores' then @sprite = [0, 26, 90, 13] when 'nosel' then @sprite = [0, 39, 90, 13] when 'damn' then @sprite = [0, 52, 90, 13] when 'need' then @sprite = [0, 65, 90, 13] when 'collect' then @sprite = [0, 78, 90, 13] @visible = true @timeout = window.setTimeout @hide, timeout hide: => app.game.speechbubble.visible = false render: -> switch @positioning when 'mouse' x = app.game.mouseX+5 y = app.game.mouseY-15 when 'fixed' x = @x y = @y app.layer.drawRegion app.images.speechbubbles, @sprite, x, y if @visible