app.game = start: -> for i in [0..20*15] @map[i] = new Tile hud: -> app.layer .fillStyle "#00f" .fillRect 0, 0, 200, 50 render: -> for tile, i in @map tile.render(i-(Math.floor(i/20)*20), Math.floor(i/20)) step: -> @hud map: [] resources: ore:50 stone: 100