app.game.hud = start: -> resTypes = (k for own k of app.game.resources) @position = x: 64, y: 107 @resources = [] for restype, i in resTypes @resources[restype] = new Tilelayer( type: restype, depth: i ) render: -> app.layer.drawImage app.images.hud, 0, 12*8+4 i = 0 for type, amount of app.game.resources if amount > 0 #console.log @resources[type] tileLayer = @resources[type] spritePosition = { x: i*9+@position.x y: @position.y } app.layer.drawRegion app.images.layers, tileLayer.hudSprite, spritePosition.x, spritePosition.y amountByTwenty = Math.floor(amount/20) amountLeft = amount - amountByTwenty*20 for e in [0..amountLeft] color = "#0a0" if e < 6 x = spritePosition.x-1+e y = spritePosition.y-1 else if e < 10 x = spritePosition.x+4 y = spritePosition.y-1+e-5 else if e < 15 x = spritePosition.x+14-e y = spritePosition.y+4 else x = spritePosition.x-1 y = spritePosition.y+19-e app.layer.setPixel(color, x, y) for f in [0..amountByTwenty] if f > 0 color = "#0000ff" x = spritePosition.x-2+f y = spritePosition.y+7 app.layer.setPixel(color, x, y) i++