app.game = start: -> for i in [0..20*15-1] @map[i] = new Tile @miners = [] @miners.push = new Miner render: -> app.layer.save().scale(5, 5) for tile, i in @map y = Math.floor(i/20) x = i-(y*20) tile.render(x, y) app.layer.restore() @hud.render() step: -> map: [] resources: stardust: 10 bedrock: 1 lubinit: 0 oxodum: 0 notch: 0