getRandomInt = (min, max) -> Math.floor(Math.random() * (max - min + 1)) + min; allResourceTypes = -> (k for own k of app.game.resources) posToTile = (x, y)-> app.game.map[xyToPos(x, y)] posToXY = (pos)-> y = Math.floor(pos/20) x = pos-(y*20) [x, y] xyToPos = (x, y)-> y*20 + x