class Tilelayer extends BaseEntity constructor: (options) -> {@type, @depth, @amount} = options render: (layer, x, y)-> # TODO: Draw sprite switch @type when "grass" then color = "green" when "mud" then color = "brown" when "gravel" then color = "lightgrey" when "stone" then color = "darkgrey" when "gold" then color = "yellow" layer.fillStyle color .fillRect x*8, y*8, 8, 8