app = playground({ width: 16*20, height: 16*20, scaleToFit: true, smoothing: false, createTestTiles: -> @testTile1 = new Tile @testTile2 = new Tile create: -> @createTestTiles() ready: -> game.start @setState game step: -> render: -> this.layer.clear("#000"); @testTile1.render() @testTile2.render() })