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app = playground(
width: 8*20,
height: 8*15,
scaleToFit: true,
smoothing: false,
create: ->
@loadImages "layers", "active", "progress", "selected", "entities", "hud", "actions", "speechbubbles", "deadtiles", "layerdetails", "entitydetails", "buildinfo", "cursor", "info", "end", "intro1", "intro2", "intro3", "intro4", "titlescreen"
@currentHoveredTile = new Tile
ready: ->
@setState @game
render: ->
@layer.clear "#00f"
layerIndexToName: (index)->
resTypes = (k for own k of @game.resources)